Clawed Full Demo Walkthrough
Monorail to ferry - every objective in order for Clawed on Steam.
This page covers the complete Clawed demo progression on Steam, from the opening monorail sequence through the ferry extraction at Prehistoria’s edge. Flatrock Games designed the demo as a compressed survival horror loop: find access items, survive dinosaur encounters, solve environmental puzzles, and escape before apex predators collapse your route. Follow the steps below on your first run, or use them as a co-op briefing document while one teammate streams the embedded video for visual confirmation.
Phase 1 - Monorail and first shelter
The demo opens inside or adjacent to the monorail. Before leaving the car, search the interior for the monorail button - community reports place it inside the monorail itself, and activating it is required to advance the transit sequence or unlock the exit path depending on your demo build. Once you reach the park perimeter, proceed to the first shelter. Treat shelters as safe rooms for inventory checks and short heals, not long camps - audio cues still hint at nearby movement.
Inside the first shelter, locate the gate card. This is your first major access item and opens the primary gate into Prehistoria’s interior zones. Assign a co-op player to grab and call out the pickup so the card does not sit unclaimed on a desk. Exit through the newly unlocked gate and mark the shelter on your mental map; you may route back here if you need to reorient. For landmark context, see Demo Route.
Phase 2 - Second shelter and shotgun
Push toward the second shelter along the early park path. Utah Raptors begin appearing in transitional spaces between enclosures - stay grouped, crouch when you hear chirping, and do not sprint blindly into foliage. The second shelter holds the shotgun, your first substantial defense against mid-tier threats. Ammunition is limited; reserve shots for guaranteed hits in chokepoints rather than warning fire.
With gate card and shotgun secured, you have enough tools to explore staff and museum wings. If teammates split up, establish a rally point at each shelter entrance. Solo players should fully clear each room before moving on - backtracking without the shotgun is punishing.
Phase 3 - Staff center and museum key
Navigate toward the staff center, the administrative hub connecting maintenance corridors and public-facing park buildings. The museum key is found here and unlocks the Prehistoria museum - a central puzzle hub for the fossil sequence and south tunnel progression. Clear staff offices methodically; desks and wall hooks hide keys in predictable horror-game placements.
Enter the museum once keyed. You will need a fossil from the toilet block elsewhere in the park - a detour that catches first-time players who assume the museum puzzle starts inside the gallery alone. Coordinate: one player can hold the museum entrance while others fetch the fossil. Detailed lock logic lives on Puzzle Solutions; this walkthrough only stresses order: museum key first, fossil second, then south tunnel key from the museum fossil puzzle.
Phase 4 - Maintenance shed and Spinosaurus loop
The maintenance shed key sits opposite the Spinosaurus circle - a high-threat outdoor loop where the Spinosaurus patrols. This is not an optional fight zone. Use stealth timing: watch the patrol path, sprint across when the dinosaur turns, and grab the key from its reported opposite-side location. Consult Dinosaur Tier List for why engaging Spinosaurus early is a last resort.
Inside the shed, collect the fuse required for a downstream panel puzzle and note the wrench location - community notes place the wrench near its use point, meaning you may pick it up shortly before the interaction rather than at the shed itself. If your run differs slightly by patch, scan the maintenance tunnel for tool prompts. Fuse placement and panel order are documented on Puzzle Solutions.
Phase 5 - Ranger station assault rifle
After shed objectives, route to the ranger station for the assault rifle - the demo’s strongest firearm and a co-op anchor for late zones. Clear the station room by room; expect raptor pairs if you linger in doorways. Loadout priority after pickup: assault rifle for overwatch, shotgun for close quarters, pistol as emergency backup. See Weapons Tier List for engagement ranges.
Phase 6 - Underwater red lights
The demo’s aquatic segment requires you to follow red lights underwater through a submerged route - typically involving Deinosuchus or Megalodon pressure if you surface or stray. Mark the entry point with a teammate on shore; co-op players can guide from above if voice comms are clear. Button or gate interactions at the end of this segment are covered in Puzzle Solutions; stay on the red-light path until the game surfaces you at the next interior or tunnel checkpoint.
Phase 7 - Maze and ferry key
The ferry key is hidden inside a maze near the late-demo waterfront or service tunnels - exact layout varies by visual theme but the community consensus is maze-first, key-second, then retrace to the ferry dock. Leave trail markers in co-op (one player at junctions) to prevent spiral running. Utah Raptors excel in maze pressure; keep shotgun or assault rifle ready at blind corners.
Phase 8 - Green card and ferry escape
Some demo builds gate the final ferry or exit turnstile behind a green card obtained when a dinosaur bite event triggers - typically during a scripted chase or enclosure scrape. Do not discard green cards; they function like tiered access badges similar to the early gate card. Once the ferry key and any required card are combined at the ferry console, complete the extraction sequence to finish the demo.
Co-op and Survival notes
Online co-op up to four players uses the same item spawns; the first player to interact often claims the pickup - call dibs to avoid friendly inventory confusion. Survival mode increases threat density; skip optional lore rooms until assault rifle and ferry key routes are secured. For a printable pickup list, open Key Locations alongside this page.
Quick objective checklist
| Order | Item | Primary location |
|---|---|---|
| 1 | Monorail button | Inside monorail |
| 2 | Gate card | First shelter |
| 3 | Shotgun | Second shelter |
| 4 | Museum key | Staff center |
| 5 | Fossil | Toilet block |
| 6 | South tunnel key | Museum (with fossil) |
| 7 | Maintenance shed key | Opposite Spinosaurus circle |
| 8 | Fuse | Maintenance shed |
| 9 | Wrench | Near use point |
| 10 | Assault rifle | Ranger station |
| 11 | Ferry key | Maze |
| 12 | Green card | Dinosaur bite event |
Return to the Walkthrough Hub for puzzle deep dives and map cross-links when patches adjust spawn locations.
Frequently Asked Questions
Quick answers to the most common questions.
What is the first key item in the Clawed demo?
After the monorail segment, pick up the gate card in the first shelter. It opens the main gate into Prehistoria and unlocks the route to the second shelter shotgun.
When should I get the museum key and fossil?
Grab the museum key at the staff center before the museum interior. Fetch the fossil from the toilet block next, then complete the museum puzzle for the south tunnel key.
How do I safely reach the maintenance shed key?
The key is opposite the Spinosaurus circle. Time the patrol, cross stealthily, and avoid fighting Spinosaurus until you have assault rifle ammo and space to kite.
Where is the ferry key in the demo?
Community routes place the ferry key inside a maze near the late-demo waterfront. Clear the maze systematically and assign a co-op rear guard for raptor ambushes.
What triggers the green card for the ferry?
A dinosaur bite event during a late-demo chase or enclosure scrape drops or activates the green card - keep it for the final ferry console alongside the ferry key.