Clawed Demo Checklist
Track every major demo objective - co-op ready, zone clears, puzzles, and optional exploration - with links to Key Locations.
Use this interactive-style checklist during Clawed demo sessions so your squad does not lose progress when raptors interrupt fuse puzzles or when patch notes shuffle encounter order. The demo on Steam (App ID 3770910) now exceeds five hours of content with online co-op for up to four players, Classic and Survival modes, and tourism exploration - enough depth to treat this list like a mini achievement run before the August 13, 2026 full launch (App ID 3394840).
Check items off as you complete them. Link out to the Key Locations walkthrough whenever you need map callouts for Main Street, Herbivore Haven, underground tunnels, or aquatic sections. For invite troubleshooting and role assignment, keep Co-op Guide and Co-op Builds open in secondary tabs.
Pre-session setup
- Every squad member installed the Clawed demo on Steam and verified the same build version after recent patches noted in Dev News.
- Host player chosen based on stable connection (see Co-op Guide hosting tips).
- Voice chat channel ready - Discord or Steam voice - with roles assigned: scout, fighter, puzzle specialist, support.
- Mode selected: Classic for first clear, Survival for hunger/thirst/weather challenge, or Tourism for low-combat exploration.
- Release Date reviewed so the squad knows full game unlock timing versus demo scope.
Onboarding and early park entry
- Complete control tutorial prompts - aim, interact, inventory, squad ping if available.
- Loot initial med kits and ammo near the entry zone; support player tracks counts aloud.
- Read first environmental storytelling notes without skipping - puzzle clues hide in park signage.
- Establish pair movement rule: no solo room advances beyond scout sightlines.
- Cross-reference entry routes with Key Locations - park arrival for optional cache positions.
Main Street objectives
Main Street is the demo’s early spine - commerce fa�ades, side alleys, and first serious raptor pressure. See Key Locations - Main Street for detailed routing.
- Clear Main Street central path while fighter holds chokepoints at storefront intersections.
- Search side buildings for ammo and health before pushing story triggers - support calls out crate respawn limits.
- Complete first major environmental puzzle (fuse box / power routing) with puzzle specialist on comms and fighters on door lanes.
- Survive scripted Utah Raptor intro encounter without downed teammates - if wipes occur, reassess Co-op Builds role balance.
- Unlock transition toward Herbivore Haven or parallel demo branch per current patch layout.
- Optional: scan tourism viewpoints noted in Key Locations for screenshot or lore collectibles.
Herbivore Haven and surface biomes
Herbivore Haven escalates enclosure danger and sightline complexity. Align with Key Locations - Herbivore Haven before entering.
- Assign scout to call enclosure gate states before the full squad commits.
- Clear herbivore enclosure exterior patrols without triggering chain aggro from secondary spawns.
- Solve enclosure access puzzle requiring simultaneous co-op switches - both players press within the timed window.
- Loot mid-tier weapons suitable for Spinosaurus-adjacent threats per Tier List recommendations.
- Complete biome transition checkpoints so reconnecting co-op partners spawn correctly.
- Optional: explore safari tour remnants listed in Key Locations for ambient lore.
Underground tunnels and maintenance zones
Tunnels compress space and amplify audio cues - classic survival-horror pacing. Use Key Locations - underground tunnels for crank-handle and fuse sequences.
- Enter maintenance tunnel network as a pair minimum; support holds rear against flank spawns.
- Navigate low-light segments with scout callouts instead of everyone using gadgets simultaneously.
- Complete crank / generator puzzle without leaving the puzzle specialist undefended.
- Stock ammo before mid-tunnel ambush rooms - fighters confirm reload status between doors.
- Extract to surface or aquatic transition marker as a full squad.
- Optional: locate hidden maintenance logs tied to Prehistoria backstory in Key Locations.
Aquatic and advanced demo sections
Later demo expansions add aquatic environments and higher predator density. Confirm current demo boundaries on Dev News - Flatrock expands slices over time.
- Reach aquatic or advanced biome entrance checkpoint documented in Key Locations.
- Assign fighter to overwatch while puzzle specialist handles multi-step valve or pump interactions.
- Survive elite raptor or larger predator encounter without exhausting all med kits - support maintains 25% reserve.
- Complete co-op sync objective requiring split teams in two rooms (comms relay mandatory).
- Finish chapter exit trigger with all living players in extraction radius.
- Optional: revisit missed surface secrets before ending session.
Survival mode bonus objectives
Only tick these if your squad selected Survival Mode with hunger, thirst, dynamic weather, and day/night cycle enabled.
- Gather water and food before first night cycle; support tracks consumable timers.
- Build or discover safe rest point before weather debuff applies.
- Maintain ammo economy - avoid full mag dumps on single raptors during low-visibility night fights.
- Complete a Main Street - Haven route without downed players during a storm segment if weather triggers.
- Debrief which Survival penalties caused most wipes for launch-day planning on Players Hub.
Tourism mode exploration
Tourism mode offers lower-pressure park touring before full hostile escalation - ideal for learning map geometry.
- Walk tourism path end-to-end without combat shortcuts unless optional.
- Photograph or note every signage clue referenced in Key Locations tourism section.
- Mark co-op-only doors for later Classic runs.
- Share map notes in Discord for squad members who missed the session.
Post-demo debrief
- Log patch version and date in your squad notes for comparison after updates.
- Report persistent co-op bugs on official Discord with repro steps.
- Wishlist the full Clawed Steam game if the demo convinced your group - see Links Hub.
- Adjust squad roles in Co-op Builds based on wipe causes.
- Schedule next run before August 13 release to maintain muscle memory.
Quick reference links
| Need | Wiki page |
|---|---|
| Map routes | Key Locations walkthrough |
| Invites & lobbies | Co-op Guide |
| Squad roles | Co-op Builds |
| Patch context | Dev News |
| Official URLs | Links Hub |
Return to the Tools Hub for future planners. When Flatrock patches the demo, rerun sections whose objectives moved - dev diaries on Dev News call out co-op and encounter changes first.
Frequently Asked Questions
Quick answers to the most common questions.
What does the Clawed demo checklist cover?
It tracks pre-session co-op setup, Main Street and Herbivore Haven objectives, underground tunnel puzzles, advanced demo sections, Survival mode extras, tourism exploration, and post-demo debrief steps with wiki cross-links.
How do I use this checklist with friends?
Share the page in Discord, assign co-op roles from Co-op Builds, and check off items together during voice chat. Use Key Locations for map help when a step references a zone you have not reached yet.
Does the checklist link to the Key Locations walkthrough?
Yes. Main Street, Herbivore Haven, underground tunnels, aquatic sections, and tourism routes all link to /walkthrough/key-locations/ for detailed routing and optional collectibles.
Should I complete Survival and Tourism on the same run?
No. Survival adds hunger, thirst, and weather pressure; Tourism is low-combat exploration. Pick one mode per session for accurate checklist tracking unless your squad explicitly hybridizes.
When should I rerun the demo checklist?
Rerun after major demo patches listed in Dev News, when onboarding new squad members, or weekly before the August 13 launch to keep co-op coordination sharp.