Clawed Demo Area Sequence
Monorail to ferry - ordered map route through the Clawed Steam demo.
The Demo Route is the canonical area sequence for Flatrock Games’ Clawed Steam demo - a linear path through Prehistoria that most community clears follow from first spawn to ferry extraction. Unlike the static biome labels on Prehistoria Overview, this page answers “what do I visit next?” with numbered stops, estimated threat levels, and links to item pickups on Key Locations. Keep it open beside Demo Walkthrough during co-op briefing.
Route summary
Monorail - First shelter (gate card) - Second shelter (shotgun) - Staff center (museum key) - Toilet block (fossil) - Museum puzzle (south tunnel key) - Spinosaurus loop (maintenance shed key) - Maintenance shed (fuse) + wrench panel - Ranger station (assault rifle) - Underwater red lights - Maze (ferry key) - Dinosaur bite event (green card) - Ferry dock
Stop 1 - Monorail platform
Objective: Monorail button inside car; exit to park perimeter.
Threat: Minimal.
Notes: Do not scatter before the button interaction completes. Sets spawn orientation for the entire route.
Stop 2 - First shelter
Objective: Gate card.
Threat: Low; occasional raptor teaser outside windows.
Notes: Unlock main interior gate before exploring optional exterior paths. Rally point for co-op.
Stop 3 - Second shelter
Objective: Shotgun.
Threat: Medium raptor ambushes on approach paths.
Notes: First combat-ready stop. Ammunition conservation starts here - see Weapons Tier List.
Stop 4 - Staff center
Objective: Museum key.
Threat: Medium in offices; raptors favor door chokepoints.
Notes: Hub with tunnel mouths toward heritage and operations zones. Assign museum key holder role.
Stop 5 - Toilet block
Objective: Fossil for museum puzzle.
Threat: Medium; isolated building invites flanks.
Notes: Detour from staff center through guest paths. Fossil carrier should not engage unless necessary.
Stop 6 - Museum
Objective: South tunnel key via fossil registration.
Threat: Medium during puzzle; spikes if raptors interrupt inputs.
Notes: Puzzle steps on Puzzle Solutions. Unlocks shortcut toward maintenance spine.
Stop 7 - Spinosaurus circle approach
Objective: Maintenance shed key opposite patrol loop.
Threat: High apex - Spinosaurus patrol.
Notes: Stealth cross preferred. Reference Dinosaur Tier List before attempting kills.
Stop 8 - Maintenance shed and panel
Objective: Fuse in shed; wrench at nearby use point; powered gate.
Threat: High near circle; medium inside shed interior.
Notes: Fuse puzzle order matters. Opens path toward ranger station.
Stop 9 - Ranger station
Objective: Assault rifle.
Threat: Medium-high; raptor pairs inside station layout.
Notes: Major power spike. Re-stock before aquatic segment.
Stop 10 - Underwater red-light route
Objective: Traverse aquatic sluice following red lights; button nodes.
Threat: High aquatic - Deinosuchus / Megalodon off-path.
Notes: Diver role with surface spotter in co-op. Full button guide on Puzzle Solutions.
Stop 11 - Maze
Objective: Ferry key inside maze corridors.
Threat: High raptor maze pressure; tight corners.
Notes: Use assault rifle or shotgun at junctions. Mark paths to prevent loops.
Stop 12 - Bite event and ferry
Objective: Green card from dinosaur bite; ferry key + card at console; extraction.
Threat: High scripted chase.
Notes: Final access items. Missing green card locks ferry even with key - see Key Locations.
Route timing for co-op
| Segment | Suggested roles |
|---|---|
| Shelters | Shared scout, shared pickup |
| Staff + toilet + museum | Heritage runner + door guard |
| Spinosaurus + shed | Spotter + key runner |
| Ranger | Overwatch clears station |
| Underwater | Diver + surface guide |
| Maze + ferry | Point + rear guard |
Detours and optional rooms
Classic mode tolerates brief lore detours in museum galleries or shelter basements. Survival mode should skip unless a key is confirmed inside - most optional rooms do not reward permanent progression in the demo slice.
Backtracking rules
If a puzzle fails, backtrack to the last hub (staff center, ranger station) rather than random shelter returns. South tunnel unlock reduces backtrack distance after museum completion.
Patch awareness
Flatrock Games may reorder gating slightly between demo builds. If a stop feels blocked early, verify patch notes on Walkthrough Hub before forcing sequence breaks.
Pair this route with Prehistoria Overview for spatial context and return to Map Hub for section navigation.
Frequently Asked Questions
Quick answers to the most common questions.
What is the first area after the monorail in Clawed?
Players route to the first shelter for the gate card, then the second shelter for the shotgun before entering staff and museum zones.
When does the demo route enter the Spinosaurus area?
After the museum south tunnel puzzle, the path crosses the Spinosaurus circle to grab the maintenance shed key opposite the patrol loop.
Is the maze before or after the underwater segment?
Community clears place underwater red-light traversal before the maze ferry key segment, then the bite event green card and ferry dock.
Can we skip the toilet block on a speed route?
No. The fossil is required for the museum puzzle and south tunnel key, which shortcuts later maintenance routing.
Where should co-op teams regroup if split?
Staff center after museum key, ranger station after rifle pickup, and maze entrance before ferry key search are the safest shared hubs.